Is It Possible to Reverse the Damage Caused by AI to Youth Employment?

written by Oyunbayar Munkhbat, Greece

As artificial intelligence transforms the job market, are young people losing their chance to gain the experience they need to start their careers? Explore how AI is reshaping youth employment in Europe and what can be done to ensure fair opportunities for the next generation.

Beyond Likes and Followers: The Positive Power of Online Communities

written by Alex Groza, Romania

Are online communities making us less social – or simply changing the way we connect? This article explores how digital communities can foster learning, friendship, collaboration, and intercultural understanding while emphasizing the importance of responsible and respectful online participation.

From Ideas to Action: How the EU Youth Goals Empower Young Europeans

written by Tamara Spasic, Malta/Lithuania

Young people are often called the future of Europe, but are their voices truly being heard today? Discover how the 11 EU Youth Goals, Erasmus+ opportunities and real-life experiences can empower young people to turn their ideas into meaningful change.

Gamification for Real-Life Problem Solving

written by Bilyana Dimitrova, Bulgaria

Online games can be much more than entertainment – they can become powerful tools for learning, participation and real-life problem solving. This article explores how youth workers can use gamification to build confidence, teamwork, digital skills and active citizenship among young people.

A Comprehensive Approach to AI Literacy

written by Oyunbayar Munkhbat, Greece

Does using AI help students learn more, or does it simply make it easier to complete the task? This article explores what AI literacy really means – and why knowing when to use AI, when to question it, and when to rely on your own thinking may be the most important skill of all.

Online Gender-Based Violence Among Young People: From European Standards to the Montenegrin Context

written by Tijana Ðikanović, Montenegro

Online gender-based violence is an growing threat to young people in an increasingly digital world. This article explores emerging forms of online abuse, the impact on young people, and the role of media literacy, education and stronger protections in creating safer digital spaces.

More Than Entertainment: Why Gaming Can Help Young People Learn and Grow

written by Alex Groza, Romania

Are video games really just a waste of time? This article challenges common stereotypes by exploring how responsible gaming can foster critical thinking, creativity, teamwork, digital skills, and personal growth while highlighting the importance of balance.

MAYnet Newsletter 2026 Mid-Year Overview is Out!

INFO, Europe

The first half of 2026 has been an active and productive period for the MEDIActive Youth Network (MAYnet). Together with our partners from across Europe, we have continued strengthening youth media literacy, critical thinking and democratic participation.

published on