A New Era for Media Freedom: Why the European Media Freedom Act Matters to Young People

written by Nikola Srećković,, Serbia

On August 8, 2025, the European Media Freedom Act (EMFA) officially comes into force, introducing the first-ever comprehensive EU-level legislation dedicated to protecting media freedom, pluralism, and the independence of journalists. Although it primarily applies to EU member states, its influence will likely extend across Europe, especially in neighboring regions.



A Comprehensive Approach to AI Literacy

written by Oyunbayar Munkhbat, Greece

Does using AI help students learn more, or does it simply make it easier to complete the task? This article explores what AI literacy really means – and why knowing when to use AI, when to question it, and when to rely on your own thinking may be the most important skill of all.



Deepfake and the Challenges and Hopes for Media Freedom

written by Mehmet Demir, Germany

Utilizing advanced artificial intelligence techniques, deepfake poses a significant threat to media freedom, truth, and democratic society. It allows the creation of realistic yet manipulated video clips. Through generative neural networks it can mask the faces and voices of well-known figures, creating compelling but false recordings.



Erasmus+ app

INFO, European Youth Portal

The Erasmus+ is now available in one app giving you access to the different Erasmus+ opportunities, as well as guidance through the processes surrounding your mobility.





The European Youth Parliament

written by Iva Petrešević, Serbia

The European Youth Parliament (EYP) is a non-partisan, independent platform that brings together young people from across Europe to simulate the workings of the European Parliament, engaging them in debates on pressing issues and empowering them to develop leadership, teamwork, and diplomatic skills.



Success and problems of Estonian youth

written by Pavel Smulski, Ruta Pels and Denis Poljakov, Estonia

Estonia is the leading education nation in Europe. Best in PISA tests, country became a role model for digital education and remote learning, but salaries are lower than in Western Europe. The only promising and well paid sectors are management and IT. Not all specialists can find work in these areas…



Youth Activities in the Balkans

written by Ena, Aleksandra and Milena, North Macedonian team, North Macedonia

People in the Balkans share quite an intensive amount of experiences, including their intertwined past but also present, especially in the cultural aspect. They share the same food, with some small regional variations, same expressions and mannerisms, and to some extent the same preference in music.





Youth Participation in Decision-Making in Montenegro: A Comparative Analysis with Sweden

written by Milica Damjanović, Montenegro

In most European countries, the topic of whether young people are sufficiently involved in the decision-making processes that affect them and to what extent remains ever-relevant, continually raises new questions. The goal is to advance in all respects, focusing on education and the participation of those who are the future of their countries, which should always invest in the youth and foster their desire for activism and self-improvement. Annual research generates numerous conclusions, many of which remain largely unchanged from previous years.



Transcontinental MEDIActive Youth: Africa on Board Project has started

INFO, CDER

MEDIActive Youth is an international youth initiative of improving youth media literacy launched in 2015. Within two previous Erasmus+ MEDIActive Youth projects capacities of 22 youth NGOs from Europe and Latin America have been raised, a Transnational Youth Magazine (TYM) has been launched, website www.mediactiveyouth.net and multilingual online courses have been created. The overall objective… Continue reading Transcontinental MEDIActive Youth: Africa on Board Project has started



Gamification for Real-Life Problem Solving

written by Bilyana Dimitrova, Bulgaria

Online games can be much more than entertainment – they can become powerful tools for learning, participation and real-life problem solving. This article explores how youth workers can use gamification to build confidence, teamwork, digital skills and active citizenship among young people.