In this article we will explore how does the EU contribute to the reconciliation process, promotion of multiculturalism and interethnic cooperation along with increasing overlapping identities through the Erasmus + programme.
Social media has transformed the way we experience sports. From athletes’ personal brands to instant highlights and behind-the-scenes content, the game now continues far beyond the field.
What is freelancing? How cost effective is it for young people? What does it bring? How much time does it take? Could it be something like a permanent job?
Are video games really just a waste of time? This article challenges common stereotypes by exploring how responsible gaming can foster critical thinking, creativity, teamwork, digital skills, and personal growth while highlighting the importance of balance.
Due to the pandemic and the growing media commitment to it, it seems that other social topics are neglected in Poland. The rights of the LGBT population have never been at an enviable level, but the latest news about “LGBT- free zones” leaves us speechless…
Online games can be much more than entertainment – they can become powerful tools for learning, participation and real-life problem solving. This article explores how youth workers can use gamification to build confidence, teamwork, digital skills and active citizenship among young people.
Factors such as war, social injustice, corruption and the abandonment of the State have contributed to the decline and lack of opportunities for better social development and decent living conditions in Colombia…
“The Balkans produces more history than it can consume”, Winston Churchill In the Balkans and beyond, teaching about difficult histories can often be controversial, but does it have merit? As an educator, I sometimes encounter the sentiment that: “We should leave the past in the past and look towards the future, digging up painful history… Continue reading Opinion: FACING HISTORY IN THE BALKANS – Why is it important and why should young people care?
We remember and retell pranks from school, and in them there is always that “crumb of childhood”, naivety and clumsiness of youth. But, in the case of the professor from Trstenik, it about the intention to completely humiliate this professor, to, in the literal sense, make her fall on the floor and to immediately post video of this heinous act on social networks.
In most European countries, the topic of whether young people are sufficiently involved in the decision-making processes that affect them and to what extent remains ever-relevant, continually raises new questions. The goal is to advance in all respects, focusing on education and the participation of those who are the future of their countries, which should always invest in the youth and foster their desire for activism and self-improvement. Annual research generates numerous conclusions, many of which remain largely unchanged from previous years.
The lost navigator on the island where he was shipwrecked, as long as his only company is the projection of his own shadow, has no power, he only acquires power when the other participates in his adventures. On the surface, it is possible to conclude that when others enter the scene, the possibility of exercising power is born, however there are more nuances that must be taken into account…
In recent years, the use of mobile phones and social media among children has become one of the most frequently discussed social issues. The rapid development of digital technology has brought many advantages, but it has also opened numerous questions about its impact on younger generations.